AI Insights · Timothy · October 2021
Top 5 Apple Arcade Games in Russia: Q3 2021 Performance
Discover the performance trends of the top 5 Apple Arcade games in Russia during Q3 2021, including downloads, revenue, and active users.
Performance of Top 5 Apple Arcade Games in Russia: Q3 2021
Hill Climb Racing
Released by Fingersoft, Hill Climb Racing saw a steady performance in Q3 2021. Weekly revenue peaked at approximately $792 in late September, while weekly downloads varied, peaking at around 61K in late July. The game maintained a high weekly active user count, ranging from 820K to 910K throughout the quarter, indicating consistent player engagement.
Snake.io - Fun Online Snake
Kooapps' Snake.io - Fun Online Snake showed fluctuating trends. Weekly revenue hit a maximum of $134 in mid-July. The game experienced a notable dip in weekly downloads in August, dropping to approximately 30K, but recovered to around 56K by mid-September. Weekly active users followed a similar pattern, decreasing to around 344K in late August and then climbing back to over 460K by mid-September.
Sonic Dash: Fun Endless Runner
SEGA's Sonic Dash: Fun Endless Runner experienced varied performance in Q3 2021. Weekly revenue reached its peak at approximately $834 in mid-September. Weekly downloads showed a downward trend, starting from 50K in late June and dropping to around 31K by the end of September. Weekly active users also saw a decline, starting at over 420K and decreasing to around 360K.
Asphalt 8: Airborne
Gameloft's Asphalt 8: Airborne showed strong performance in terms of revenue, peaking at around $3.9K in mid-September. Weekly downloads fluctuated, reaching a high of approximately 46K in early September. The game maintained a consistent weekly active user base, ranging from around 99K to 123K throughout the quarter.
My Town : Home - Family Games
My Town : Home - Family Games by My Town Games LTD experienced modest revenue, peaking at $52 in early August. Weekly downloads saw a steady increase towards the end of the quarter, reaching approximately 31K in mid-September. Weekly active users showed a positive trend, increasing from around 120K in early August to over 158K by the end of September.
For more detailed insights and data on these games, visit Sensor Tower.